Video design

Results: 1780



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121REPRESENTING AND REASONING ABOUT VIDEOGAME MECHANICS FOR AUTOMATED DESIGN SUPPORT A Thesis Presented to The Academic Faculty

REPRESENTING AND REASONING ABOUT VIDEOGAME MECHANICS FOR AUTOMATED DESIGN SUPPORT A Thesis Presented to The Academic Faculty

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Source URL: www.kmjn.org

Language: English - Date: 2016-06-17 09:59:02
122GIOVANI ARTISTI A REGGIO EMILIA FOTOGRAFIA / FUMETTO / INSTALLAZIONI / NET ART / PITTURA / PUBLIC ART / SCULTURA / VIDEO ART / DESIGN / GRAFICA / ILLUSTRAZIONE / MODA / SCENOGRAFIA / WEB DESIGN / CINEMA / MOTION GRAPHIC

GIOVANI ARTISTI A REGGIO EMILIA FOTOGRAFIA / FUMETTO / INSTALLAZIONI / NET ART / PITTURA / PUBLIC ART / SCULTURA / VIDEO ART / DESIGN / GRAFICA / ILLUSTRAZIONE / MODA / SCENOGRAFIA / WEB DESIGN / CINEMA / MOTION GRAPHIC

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Source URL: www.spaziogerra.it

Language: Italian - Date: 2011-07-07 10:56:26
    123Real-time challenge balance in an RTS game using rtNEAT Jacob Kaae Olesen, Georgios N. Yannakakis, Member, IEEE, and John Hallam that NEAT is capable of matching the challenge of the AI agent to the skill of a hard-coded

    Real-time challenge balance in an RTS game using rtNEAT Jacob Kaae Olesen, Georgios N. Yannakakis, Member, IEEE, and John Hallam that NEAT is capable of matching the challenge of the AI agent to the skill of a hard-coded

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    Source URL: www.csse.uwa.edu.au

    Language: English - Date: 2009-02-05 01:17:34
    124Predicting Player Behavior in Tomb Raider: Underworld Tobias Mahlmann, Anders Drachen, Julian Togelius, Alessandro Canossa and Georgios N. Yannakakis Abstract—This paper presents the results of an explorative study on

    Predicting Player Behavior in Tomb Raider: Underworld Tobias Mahlmann, Anders Drachen, Julian Togelius, Alessandro Canossa and Georgios N. Yannakakis Abstract—This paper presents the results of an explorative study on

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    Source URL: game.itu.dk

    Language: English - Date: 2010-08-10 12:41:00
    125praktikum | motion design | 2D/3D (m/f) video-marketing- & elearning-unternehmen in berlin vjsual ist ein junges, proitables und international rasant wachsendes Unternehmen, das sich auf die Herstellung hochwertiger anim

    praktikum | motion design | 2D/3D (m/f) video-marketing- & elearning-unternehmen in berlin vjsual ist ein junges, proitables und international rasant wachsendes Unternehmen, das sich auf die Herstellung hochwertiger anim

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    Source URL: vjsual.com

    Language: German
      126REAL-TIME STITCHING IP MAKES 360-DEGREE VIDEOS April 13, By Peter Clarke Embedded systems design consultancy Argon Design Ltd. (Cambridge, England) has created prototype hardware that can stitch together video st

      REAL-TIME STITCHING IP MAKES 360-DEGREE VIDEOS April 13, By Peter Clarke Embedded systems design consultancy Argon Design Ltd. (Cambridge, England) has created prototype hardware that can stitch together video st

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      Source URL: www.argondesign.com

      Language: English - Date: 2016-05-03 06:50:07
      127CASE STUDY  |  FRANCOIS QUENTIN LUXURY WATCH DESIGNER  TURNING A LUXURY WATCH 3D DESIGN MODEL INTO A PHOTOREALISTIC INTERACTIVE SHOWCASE

      CASE STUDY  |  FRANCOIS QUENTIN LUXURY WATCH DESIGNER TURNING A LUXURY WATCH 3D DESIGN MODEL INTO A PHOTOREALISTIC INTERACTIVE SHOWCASE

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      Source URL: images.nvidia.com

      Language: English - Date: 2015-05-13 21:15:14
      128Is it magic?  Tap into potential. We believe that technology can pave new ways of learning. The MagicBox is an astonishing innovation that magically fuses traditional display cases with actual hands-on experience. Print

      Is it magic? Tap into potential. We believe that technology can pave new ways of learning. The MagicBox is an astonishing innovation that magically fuses traditional display cases with actual hands-on experience. Print

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      Source URL: content-conversion.com

      Language: English - Date: 2015-09-18 07:11:48
      129Towards Player’s Affective and Behavioral Visual Cues as drives to Game Adaptation Stylianos Asteriadis1 , Noor Shaker2 , Kostas Karpouzis1 , Georgios N. Yannakakis2 1  2

      Towards Player’s Affective and Behavioral Visual Cues as drives to Game Adaptation Stylianos Asteriadis1 , Noor Shaker2 , Kostas Karpouzis1 , Georgios N. Yannakakis2 1 2

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      Source URL: noorshaker.com

      Language: English - Date: 2012-10-26 10:49:10
      130L UDOCORE: A Logical Game Engine for Modeling Videogames Adam M. Smith, Mark J. Nelson, and Michael Mateas Abstract— L UDOCORE is a logical “game engine”, linking game rules as reasoned about by game designers to t

      L UDOCORE: A Logical Game Engine for Modeling Videogames Adam M. Smith, Mark J. Nelson, and Michael Mateas Abstract— L UDOCORE is a logical “game engine”, linking game rules as reasoned about by game designers to t

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      Source URL: game.itu.dk

      Language: English - Date: 2010-08-10 12:41:00